“What, no Balaclava!?” That’s right, no Balaclava. Although this is one of the most famous episodes in military history, at a mere 30,000 or so combatants all told it just isn’t big enough to qualify for inclusion in this book.
But then, by popular demand (i.e., I think, my mate Dave) I found I had to write a scenario for Balaclava after all. That meant researching the battle; and that meant finding out that I didn't know nearly as much about it as I thought I did.
As I wrote in my potted history for the scenario:
Six weeks had passed since the Allied victory at the Alma. Both sides had been reinforced. Sevastopol was under siege. The French army had established its supply base at Kamiesch, the British at the tiny port of Balaclava.
This port was the target of a Russian attack by Liprandi’s corps. Some episodes in this battle have become famous or notorious: the Russians overrunning the screen of Turkish-manned redoubts; the ‘thin red streak’ of the 93rd Highlanders repelling Russian cavalry by Kadikoi; Scarlett’s Heavy Brigade driving off several times their number; the ‘gallant six hundred’ in the charge of the Light Brigade; and the glorious attack of the Chasseurs d’Afrique upon the Fedoukine Heights.
But some aspects of the battle are less well-known. The British 1st and 4th Divisions marched down to join the 93rd near Kadikoi but then just held their position. The French corps d’observation on the Sapoune Ridge did no more than observe; Zhabokritski’s force opposite them was similarly inactive. In fact, most of the forces present seem to have faced each other off, neither side wishing to commit to a decisive engagement, both fearing defeat more than they craved victory.
The outcome was therefore a minor victory for the Russians. They had inflicted a tactical reverse on the British, and were left in possession of the Causeway and Fedoukine Heights, from which they feinted during their next attack: Inkerman.
Now I realise plenty of dedicated Crimean War gamers are familiar with all of this, so I don't want to project my previous ignorance onto them. But I suspect the average wargamer probably has limited preconceptions similar to what mine were. Reading in detail about the battle, I was particularly struck by the aspect highlighted in bold in that third paragraph above: "both fearing defeat more than they craved victory".
For me as a scenario designer, that posed an unusual and fascinating challenge. How could I reflect that caution on both sides and discourage players from (unhistorically) committing all the troops available, without tying players' hands entirely? Could I actually exploit the situation to give them some interesting decisions to make during the game?
The approach I settled on was to make all the troops present potentially available, but to attach an element of risk to committing them. It was pretty simple: for each reserve division committed, there was a roll of the dice, with a chance that committing those reserves would concede an Objective (a victory point, if you prefer) to the enemy. The idea was that this represented a larger strategic or political risk, to be balanced against the immediate tactical one: "But sir, if we are obliged to call on the French for help, it won't go down well in Whitehall!"
Since I wrote the scenario, others have played it at the Oxford club, while Pat and Malc from the Wargames Association of Reading put it on as a fine participation game in 2mm scale at the Warfare show, and again at the first BBB Bash Day, with great success.
This week, though, I actually got to play it myself for the first time, and a thoroughly good evening's entertainment it proved to be. We fought it as battle #3 in the Crimean War mini-campaign. As the Allies had 'lost' at the Alma last week, after a draw in the opening clash at Kurudere, for Balaclava they were penalised by the deduction of a single base of infantry - a loss which sounds small but which proved quite significant.
It is a classic match-up of ponderous Russian quantity against heavily outnumbered Allied quality. Dave and I as the Russians really struggled in the first couple of moves - and it's only a 6-turn scenario, mind - to get our troops off the start line. Indeed, as it turned out, thanks to me rolling 3 pairs of snake-eyes during the game, after two of my units eventually did tentatively advance, they then retreated back to their initial positions or beyond, taking no actual part in any fighting. Meanwhile the Allies had opted for an aggressive defence, pushing their cavalry round the Russian right to engage Zhabokritski's division (the one which historically did very little), and stripping Balaclava of its garrison to support the Turks in the redoubts.
But then we finally did get the Russian steamroller rolling. My guns blew away a small British unit - the one already depleted from the Alma. Our infantry smashed aside a flimsy Turkish regiment which exposed the flank of another British unit, which was overrun in its turn. With the British right wing destroyed, we were able to swarm into two of the redoubts.
The way to Balaclava now lay open! Except that at this point the British 4th Division marched briskly onto the table and interposed itself. The last turn was all-action, with everything in the balance. On the Russian right, after being softened up by French and Turkish guns, Zhabokritski's battered force was bundled off the Fedoukine heights by British cavalry. (Perhaps that's why my two units that rolled snake-eyes retreated, to protect the Russian line of communications?) But in the centre, we managed to capture the last redoubt on the Causeway Heights, shatter the Chasseurs d'Afrique, and blow away a rash counterattack by the Heavy Brigade across the 'Valley of Death'. On our left, Russian infantry, jaegers and cossacks all charged the 4th Division, trying to seize the Kadikoi hill and Balaclava. But the 4th proved to be not so much a 'thin red streak' as a solid scarlet stripe, and we were bounced off.
At game end, we held three of the victory locations. As that stood, it was a narrow Allied victory. However, we passed our 'Commitment' roll for Zhabokritsky getting involved, whereas the Allies blew theirs for the 4th Division. This gave us one more objective, so we had salvaged a draw. Clearly, Prince Menshikov was not fazed by the battering his army took - plenty more serfs where those came from - whereas Raglan's despatch must have been distinctly windy. Urra!
The game was a lot of fun, and I was happy that the scenario design achieved its aim. It gives players plenty of options while staying within the historical parameters; and it produced a tense and exciting game that was in the balance right to the last few dice.
Next stop: Inkerman!
PS - the scenario is in the BBB Yahoo group files.